In Europe Protestantism is entrenched while millenarianism takes hold of Iran and religious Syncretism shapes Indian society. +50% Ship trade power (available only to Venice)įrom East to West this is the age of religious conviction, debates and mass movements. −30% Liberty desire in subjects (available only to Denmark) +50 Global settler increase (available only to Portugal)
+33% Siege ability (available only to Ottomans) Gain +1 combat bonus in provinces with the same terrain type as the capital. Gain +1 base tax, +1 base production, and +1 base manpower in a colony when it becomes a city. Transfer Subject peace treaty at half cost, and allow fabricating claims bordering existing claims. Humiliate a rival through a peace treaty.Īllow Edict “Feudal De Jure Law” ( −5 Unrest). Own provinces on at least two continents. Own and control a core province with at least 30 development.Įmbrace the Renaissance institution and keep it in all state provinces.Īs a Christian country, have at least 2 personal unions.Īs a non-Christian country, have at least 5 vassals. Own and control 5 core provinces with the level 2 or level 3 Coastal Center of Trade or Inland Center of Trade modifier. While the capital is not in Europe, Asia or Africa, have at least 100 total development.
Possible age disasters include: Castilian Civil War, Peasants' War, War of the Roses.Īs a nation with a capital in Europe, Africa or Asia, discover North America, South America or a random new world continent. During this age, religious rules are valid (i.e.
The Age of Discovery is the age initially present in the game, starting (technically) in 1400, and lasting until 10 years following the appearance of Protestantism. There is also a Franconian mission giving +1.5 Monthly splendor.Ī nation managing to complete at least 3 objectives in a given age may, once per campaign, enter a golden era period for the nation lasting 50 years.ĭuring a golden era a nation gets the following benefits: Īt the dawn of the Early Modern era new continents are being mapped while feudal society is slowly giving way to centralized states.įor an enterprising state this age can see the foundation of a worldwide empire. holding Central Doab (524) while religion is in Muslim group and has the same religion as its owner with the great project Taj Mahal +0.5% Monthly splendor +1% Monthly splendor +2% Monthly splendor.holding Firenze (116) while religion is in Christian group and has the same religion as its owner with the great project Santa Maria del Fiore +0.5% Monthly splendor +1% Monthly splendor +2% Monthly splendor.holding Mentese (319) with the great project Mausoleum at Halicarnassus +0,5% Monthly splendor +1% Monthly splendor +1,5% Monthly splendor.holding Isfahan (429) while religion is in Muslim group and has the same religion as its owner with the great project Maidan-e Naqsh-e Jahan +0.5% Monthly splendor +1% Monthly splendor +1.5% Monthly splendor.It can be achieved again to resume splendor gain.Īvailable only with the Leviathan DLC enabled. A lost objective will no longer grant extra splendor. Some objectives, once achieved, may then be lost (for example, if "have 2 personal unions" objective was achieved and then one of those unions ended). When a given age ends, all accumulated splendor and all previously purchased abilities disappear while power projection gained from objectives starts waning-thus resetting the table for the new age. The age-abilities are divided into 7 general abilities, which can be taken by any nation, and 4 nation-specific abilities, which may only be taken by the indicated nation-these reflect countries that were historically powerful during the active age period. Splendor may then be used to purchase age-specific abilities, which are various temporary bonuses a nation can activate for the remaining period of that age. In its expanded form, each age contains seven period-related objectives, which when fulfilled, grants nations +3 power projection and +2 monthly splendor (per objective). Available only with the Mandate of Heaven DLC enabled.